A new collection of â€œelectronic literatureâ€ proves that the genre of interactive storytelling comes in an array forms and technological platforms. In fact, if youâ€™re not sure what exactly electronic literature is, you still wonâ€™t know after clicking around on this Web site that mixes video, audio, and text into works that are not quite video games, not quite poetry, and nothing like a traditional novel.
Works in the anthology, Electronic Literature Collection Volume Two, include a poem that lets users trigger different sounds by clicking on various letters; a video game that lets players shoot pictures of words; and a satirical collaborative novel about a book tour that â€œtakes on the excesses of a rock tour.â€
Many colleges are looking at e-books for textbooks because of the exorbitant price of books these days. This might be a good work for a focused electronic classroom or a 20th/21st century literature course.