Gaming the Classroom

Having had some success with gaming the classroom in my spring 2013 British literature course, my eye was caught by “Why Gamification?” when I was reading a different post on Metawriting.

gamification_learning brain on games

The article begins:

Gamification, the use of game-design elements for a non-game purpose, interests me because I do not want my classes to be about the grade. I want my students to stop obsessing over what will please me enough to give them an A and instead focus on exploring and experimenting. Every semester and every class I find myself adding more elements of gamification to my classes because I believe gamification supports learning by motivating and engaging students and it supports writing development. And there is something about gamification that encourages community and collaboration that a traditional grading structure does not.

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